⇤ ← Revision 1 vom 13.07.2011 01:21
1717
Kommentar:
|
1717
|
Gelöschter Text ist auf diese Art markiert. | Hinzugefügter Text ist auf diese Art markiert. |
Zeile 1: | Zeile 1: |
||<tablewidth="347px" tablestyle="TEXT-ALIGN: center"bgcolor="#ffffa0"> {{http://mikrokopter.de/images/deu.gif}} Page in [[MK-Parameter/Loopings|deutsch]] ||<bgcolor="#ffffa0"> {{http://mikrokopter.de/images/fra.gif}} Page en [[fr/MK-Parameter/Looping|français]] || | ||<tablewidth="347px" tablestyle="TEXT-ALIGN: center"bgcolor="#ffffa0"> {{http://mikrokopter.de/images/deu.gif}} Page in [[MK-Parameter/Looping|deutsch]] ||<bgcolor="#ffffa0"> {{http://mikrokopter.de/images/fra.gif}} Page en [[fr/MK-Parameter/Looping|français]] || |
Zeile 15: | Zeile 15: |
* '''''Important:''''' Response Threshold - Hysteresis should always be between 20-40 , else wise the MK will bank to the current stick-input very quickly (especially true if setup for acrobatics and touchy controls), when the loopingfunction is completed (potentially requiring a large stick-input, that could initiate another loop). | * '''''Important:''''' Response Threshold - Hysteresis should always be between 20-40 , else wise the MK will bank to the current stick-input very quickly (especially true if setup for acrobatics and touchy controls), when the looping-function is completed (potentially requiring a large stick-input, that could initiate another loop). |
Looping
Important: To get to this settings-tab, the Alt-key must be pressed when clicking on Settings in MK-tool.
Arrows: Loops in the corresponding direction. Looping will only be possible in the red-arrowed directions.
Gas Limit: This throttle-value (K=) will set through loop (as an upper limit).
Response threshold: Defines the roll/nick stick-value at which the loop is initiated.
Hysteresis: Stick-Hysteresis for Response Threshold. Usually always lower than Response Threshold. External article on Hysterisis.
Important: Response Threshold - Hysteresis should always be between 20-40 , else wise the MK will bank to the current stick-input very quickly (especially true if setup for acrobatics and touchy controls), when the looping-function is completed (potentially requiring a large stick-input, that could initiate another loop).
TurnOver Nick: Defines how many degrees the MK should rotate during a loop. 100 means 360 degrees. If the MK rotates too far, this value must be decreased. 1 = 3,6 degrees.
TurnOver Roll: same as TurnOver Nick, but for the roll-axis.
Note: The looping-functionality is only used when flying using the accelerometers (no tick in "Heading Hold").